hey guys me and my friends are making a movie we already did the script and the music[well a few of it anyway...we need some animators cuz my flash program is unavailable
heres the script of part 1
DESERTED DUREM
SCENE 1
FX: Black wash, whole screen. Fade slowly to scene: main CHARACTER. They look confused, disoriented; blinking and blinded by the sunlight.
LONG SHOT facing Character, of stairs and tunnel down to the railway station behind them. A SIGN says 'Railway Down The Stairs' just to emphasise the point.
FX: A Rustle, clank. A few thuds. Assorted creepy noises.
Character spins, scared.
FX: Door creaks. A far off rattle fades off into the distance.
CHARACTER
Who's there? Speak up! I'm not afraid of any arbitrary spooky noises!
LONG SHOT of deserted Durem streets. No sign of any life.
CHARACTER
Animated. Pshaw. Those two've been down there WAY too long.
Then ... A FLUFFY THING appears. some sort of fluffed-up, cute-looking Animated, I hope.
CHARACTER
What're you? You're so cute! You couldn't possibly be one of those dangerous animated, could you?
Fluffy Thing bares fangs and leaps at Character's unprotected neck!
CHARACTER
Help me! Help! Get this thing off me!
FX: Flash of light, then "beam" of fire shoots out and consumes Fluff (Hot Foot ring)
Close Up [CU] of Character's chest, heaving, panting.
CHARACTER
They were right! Durem really is overrun by walking dust bunnies! What's next, a killer handbag?
MENTOR
I hate those things. Great for stuffing pillows, though.
CHARACTER
Who are you?
MENTOR
My name is (insert name)
Eerie silence for a few seconds.
CHARACTER
So I'm not... alone?
Mentor, already walking away.
MENTOR
You are if you keep staring off into space. C'mon!
Character runs after Mentor.
CHARACTER
Don't leave me!
FX: Slow fade to black.
SCENE 2
FX: A sort of subtitle sequence, white, italics, a sort of spidery but easy-to-read font. Like neatish handwriting. Centre of screen, fading in and out, slow.
"When I went up those stairs, I could never have expected all of this..."
"The streets, the houses, the shops; they're all empty, all deserted."
"The Animated are everywhere, scuttling along in the shadows. They could pop out at any moment and take you by surprise."
"How am I supposed to fight something I can't see?"
Pause.
MENTOR
By opening your eyes and looking in the right direction.
Mentor shakes head.
MENTOR (cont.)
No wonder you got attacked.
Longer pause; then
"I'm going to fight."
Mentor walking away again.
MENTOR
Are you coming Mr. Monologue?
FX: Fade to black.
SCENE 3
Durem shopfront materialises. CU CHARACTER's HAND, it raps on a dusty store window. Wipes away a circle of dust. CHARACTER and MENTOR peer inside.
Inside: many boxes, filled to overflowing with assorted things - anything from clothes to books and food, toys and all sorts of varied stuff we can put in there. Mentor wanders about, absent-mindedly checking the boxes and crates. Character takes a wrapped PACKAGE, holds it throughtfully.
CU Character's face.
FX: Ripping of paper. Package is OOV.
Finally, ripping stops. CU the opened package. A slow PAN over the contents - things such as weapons, rings, orbs and null fragments.
CHARACTER
Hey, come have a look at this!
MENTOR
Ah, young one, you have found something truly valuable there. Many of these things will enable you to become more powerful.
CHARACTER
That was corny.
MENTOR
Yes, that's why I said it.
CHARACTER
I want a ring like you have!
MENTOR
First, you must train. Then, you may become stronger, but only when you are ready. The power of these rings is intense. You would become too caught up in their power or put out an eye or something.
FX: Character groans: 'urgh-h', nods.
CHARACTER
Then we'll take some of those for later, and food, and things like that. Only what we really need.
Starts piling stuff into a handy RUCKSACK on the counter.
MENTOR
Are you ready? We should leave soon - staying in one place will attract more Animated, and I don't like that "back in 5" sign. Come on!
Character, carrying heavy rucksack, and Mentor, carrying nothing, hurry from the store.
Silence as they walk on, a little faster than a walk, kind of a trot.
FX: A door creaks in, then back out - 'eeerk-eeeeeerrk.'
Both freeze. Character scared, Mentor leaping into action.
Mentor runs at the door of the HOUSE, ring out, yelling loudly.
MENTOR
Show yourself! I'm warning you - we're armed and dangerous!
Enter a SURVIVOR, hands up.
SURVIVOR
Don't hurt me!
Character relaxes.
CHARACTER
Listen, we're on a quest to rescue Durem.
SURVIVOR
YOU HAVE A TIME MACHINE?!
MENTOR
He means reclaim it.
FX: Character nods, and walks from the abandoned house, followed closely by a doting Survivor.
SCENE 4
LONG SHOT of DUREM ROAD. MENTOR shuffles along in front, CHARACTER AND SURVIVOR chatting, friendly, walking a little slower.
CHARACTER
So how did you survive the Animated attack, anyway?
SURVIVOR
I hid in my cellar until I thought it was safe, that the worst part was over. Then, about lunchtime I think, I barricaded up the back part of my house and sat there. I had plenty of food stored up, luckily, but I grew so lonely! I kept saying to myself, 'I'll get out when they're all gone', but they never went away!
Both look around uneasily.
SURVIVOR (cont.)
My name is ________, by the way.
CHARACTER
It's lovely to meet you, even under these trying circumstances. But I have one thing to say; if you're coming with us, you have to be prepared to fight.
SURVIVOR
I am. I have a potlid (proudly)
CHARACTER is puzzled.
MENTOR
It's a ring. Not all of them shoot giant rays of fire.
SURVIVOR
Listen, I thought I'd tell you this. I saw lights in the Durem Depot before, that big store in the middle of town, a few night ago.
MENTOR
Then what are you waiting for? There may be other survivors there - or better yet, more food!
CHARACTER
Hey!
MENTOR (cont.)
What I wouldn't give for a couple of skilled warriors ...and some food. Oh, what havoc we could wreak on these Animated...
Character sighs.
CHARACTER
Honestly, what I wouldn't give for a teacher who actually taught me something, rather than insulted me all the time.
SURVIVOR
You can't have it all, I suppose. Sure, you need to learn about rings but hey - I bet you could do it in the blink of an eye.
Character shrugs, smiles secretively. Happy about the praise, feels loved, like a 'real' hero.
CHARACTER
We'd better get moving. Look, the old man's halfway up the street!
MENTOR (angrily)
I'M ONLY 35!
Character and Survivor run after Mentor, Character still lugging the overflowing RUCKSACK.
SCENE 5
LONG SHOT of DUREM STREET. PAN to a CU of SIGN saying 'Durem Depot'.
CHARACTER, SURVIVOR arrive, MENTOR shortly after, out of breath.
CHARACTER
This is it, yeah?
SURVIVOR
Yeah, that's it. This is where I saw the lights.
All three enter Durem Depot; hesitant, slow; quiet steps.
CHARACTER
Hello? Anyone there? We're a rescue force, here to free Durem!
MENTOR
And we're hungry.
SURVIVOR (sarcastically)
"We're a rescue force?"
CHARACTER
Hey, I heard it in a movie once.
MENTOR
Hey! You two! Pay attention where you're stepping!
Character and Survivor look down to -CU - A NET!
Both step back hurriedly.
Mentor throws a SHIRT into the net. It goes 'twang' and rises up, capturing the shirt.
MENTOR
There goes my shirt. My only, clean shirt.
Character and Survivor exchange glances.
CHARACTER
Oy! Anyone in there? We're sick of the games! We're here to rescue you!
SURVIVOR
This is pointless. Maybe I was mistaken, maybe it was a different shop.
CHARACTER
No, this is the place. Why else would a trap be set up?
Speaks louder, towards the DOOR at the end of the SHOP.
CHARACTER(cont.)
We're here to rescue Durem from the Animated. No, we don't have a time machine! However, we have supplies, rings - we're all equipped to kick some Animated butt! Now honestly, if you keep hiding, that means you don't want to rescue this town!
FX: Creak of a door.
Opens to reveal -
heres part 2
SCENE 6
Door slides open to reveal -
A FACE! It's Takeamaru's, or MAN 1 from here on in.
CHARACTER
We've found people! And they're alive!
MENTOR
What were you expecting? Bones? It's only been three days since the Animated came.
CHARACTER (towards face in the door)
Come on out here! We could sure use your help.
MAN
We can't get out. We barricaded ourselves in too well. You'll need to wedge the door open with something. Whew, it sure is stuffy in here.
View over MAN's shoulder at the room. There are red and yellow CUSHIONS scattered everywhere, with crates and boxes serving as table and chairs. FOOD is lined up neatly on the table. Room is lit with rows of CANDLES.
CU Mentor's face as he sees the food - eyes turn to fire.
CHARACTER and SURVIVOR leap to grap a CRATE from the nearby boxes on the shelves. They cram it into the opening between the door and the doorframe.
CHARACTER
That should hold it -
FX: Crack as wood splinters.
CHARACTER (cont.)
Or maybe not! Everyone, quickly, get out of there!
MAN hurries from inside the door, then out squeezes MAN 2. Man helps WOMAN [Luminous] then out leaps heriocally, just as the door slams shut.
FX: Big boom of door slamming. Pieces of splintered crate fly everywhere.
CHARACTER
Whew that was close. Luckily, everyone is out safely.
MENTOR
LUCKILY?! All the food is trapped in there!
Man smiles secretively. View behind his back - inside his hands folded behind his back is heaps and heaps of food, especially junky, fast-food type ones.
Mentor moans dramatically.
MENTOR
What are we going to do? I'm starving away here...
Woman feels sorry for him and hands him a hunk of BREAD.
CU Mentor's eyes, shiny, happy. Gobbles down the bread.
MENTOR
Now that everyone important is fed, let's get out of here.
Character exchanges glance with Survivor. Survivor shrugs.
All eight of them half-run, half-trot from Durem Depot. Man is talking with Character.
MAN
That sage-looking creature up there...
CHARACTER
Is my mentor. He's supposedly teaching me all about rings and stuff.
MAN
But you don't have a ring..?
CHARACTER
He thinks it's too dangerous for a noob like me.
MAN
...
CHARACTER
What?
MAN
You use that word?
CHARACTER
What? 'Noob'? What's wrong with it?
MAN
Only noobs say that.
CHARACTER
So we're trying to figure out why Durem was attacked! There seems to be no reason why the Animated would choose Durem over any other city...
MAN 2
Other than the fact that it's the least well-protected.
CHARACTER + MAN
WHAT?!
MAN 2
It's a proven fact. Durem is the easiest to overrun because it doesn't have very good walls and there's no defence force, like Barton Town has.
MENTOR
Ooooo Barton! Let's all move to Barton! Barton has lots of fancy shops and walls and PEOPLE WHO MAKE FUN OF MY NOSE!!!
CHARACTER
I think your big nose is fine.
MENTOR
Quiet, you.
MAN 2
C'mon gramps, we're going.
MENTOR
I'm only 35! Dammit, what is it with you people? Do I have grey hairs or something?!
MAN 2
A few. They add charm.
WOMAN
What's that in the rubble?
CHARACTER
It's...a Gaian.
FADE to Black
SCENE 6
CU CHARACTER's face. Horror.
CHARACTER
Are you alright?
JACK
I hope so. That damn thing is still out there.
CU Drome (yes, we're using non-zomg monsters too) peeks out from behind large flat rock.
JACK
Damn. Hang on a minute.
Jack disappears in puff of smoke (Ghost ring). Screen goes black, then big red slash marks shoot across screen (they do this in anime to save time/money). Jack reappears in foreground, sword disappears, then drome falls over
CHARACTER
That was amazing!
JACK
That was just a wimpy little drome. I'm after the big guy.
MENTOR
How big are we talking? And who are you anyway?
JACK
My name is ______. As for how big, it's about as tall as a streetlight.
MAN
You mean you saw it?
MENTOR
What are you two blathering on about? What is this thing?
JACK
You remember a while back when G-corp announced it found the legendary Death Whisper? Guess what the newest Animated is.
message me if ur interested...
im gonna ask to put it in newgrounds...
tickey333
nice